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To improve haptic experiences in VR and AR, we must first improve tracking.
Author(s) -
Paul Strohmeier,
Cédric Honnet
Publication year - 2018
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
Subject(s) - haptic technology , computer science , context (archaeology) , tracking (education) , position (finance) , work (physics) , human–computer interaction , input device , position paper , simulation , engineering , psychology , computer hardware , pedagogy , mechanical engineering , paleontology , finance , world wide web , economics , biology

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