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Game-Based Learning (GBL) in Teaching Primary Mathematics
Author(s) -
Ramil M. Arciosa
Publication year - 2021
Publication title -
asian journal of education and social studies
Language(s) - English
Resource type - Journals
ISSN - 2581-6268
DOI - 10.9734/ajess/2021/v25i330603
Subject(s) - practicum , mathematics education , quality (philosophy) , game based learning , perception , computer science , psychology , physics , quantum mechanics , neuroscience
Aim: Determine the effectiveness of the Game-Based Learning(GBL) using theSnake-and-Ladder mechanical game boarding in teaching primarymathematics like addition, subtraction, multiplication and division of wholenumbers. Methodology: Descriptive and experimental method. In descriptive method,where the developed mechanical Game-Based Learning, validated by eighty (80) pre-service teachers as major teaching strategy in primary mathematics and tested its’ effectiveness using the pre and post-test design. Results: In validating the mechanical GBL (Game-Based Learning) –A mathematical Snake-and Ladder game boarding in eighty (80) pre-service teachers for their practicum-classroom demonstration, manifested agreeable perceptions (x =4.30) terms of technical quality, content quality and instructional quality. Using the mechanical GBL as major instructional aids in teaching basicmathematics got a very satisfactory (x = 3.50) respondents’ responses in theactual classroom demonstration. Recommendation: Mobile Apps of GBL(Game-Based Learning) development.

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