A Case study of Knowledge & Information Contents applied Gamification and Alternate Reality Game concepts
Author(s) -
DongHee Shin,
Heekyung Kim
Publication year - 2013
Publication title -
journal of digital contents society
Language(s) - English
Resource type - Journals
eISSN - 2287-738X
pISSN - 1598-2009
DOI - 10.9728/dcs.2013.14.2.151
Subject(s) - computer science , human–computer interaction , knowledge management , multimedia
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