z-logo
open-access-imgOpen Access
A Case study of Knowledge & Information Contents applied Gamification and Alternate Reality Game concepts
Author(s) -
DongHee Shin,
Heekyung Kim
Publication year - 2013
Publication title -
journal of digital contents society
Language(s) - English
Resource type - Journals
eISSN - 2287-738X
pISSN - 1598-2009
DOI - 10.9728/dcs.2013.14.2.151
Subject(s) - computer science , human–computer interaction , knowledge management , multimedia

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom