
Hybrid Method for Adaptive Cloud Gaming Contents
Author(s) -
Ritthichai Jitpukdeebodintra,
Suntorn Witosurapot
Publication year - 2015
Publication title -
gstf international journal on computing/gstf unternational journal on computing
Language(s) - English
Resource type - Journals
eISSN - 2010-2283
pISSN - 2010-2275
DOI - 10.7603/s40601-014-0005-9
Subject(s) - computer science , cloud computing , rendering (computer graphics) , adaptation (eye) , scheme (mathematics) , distributed computing , multimedia , operating system , artificial intelligence , mathematical analysis , physics , mathematics , optics
Methods for adapting cloud gaming content can be divided according to client- or server-returned benefits. In this paper, we argue that the better method should be performed in such a way that both client and server should share common benefits. By working on a cooperative scheme, the basic of trans- rendering and trans-scaling mechanism are proposed to work together for obtaining better utilizations of network bandwidth and graphic processor altogether. Based on our experiments of running cloud gaming services in simulated environment, we show many evidences that significantly improved benefits can be obtained as planned. Our proposed hybrid adaptation method is therefore clearly helpful for the game research community.