
Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education
Author(s) -
Damian Schofield,
Edward Lester
Publication year - 2010
Publication title -
seminar.net
Language(s) - English
Resource type - Journals
ISSN - 1504-4831
DOI - 10.7577/seminar.2459
Subject(s) - computer science , context (archaeology) , instructional simulation , software , virtual learning environment , virtual laboratory , virtual reality , range (aeronautics) , multimedia , virtual machine , engineering management , human–computer interaction , software engineering , engineering , paleontology , biology , programming language , aerospace engineering , operating system
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry can allow educational developers to rapidly create realistic three-dimensional, virtual environments. This technology has been used to generate a range of interactive learning environments across a broad spectrum of industries.The paper will discuss the implementation of these systems and extrapolate the lessons learnt into general guidelines to be considered for the development of a range of educational learning resources. These guidelines will then be discussed in the context of the development of ViRILE (Virtual Reality Interactive Learning Environment), software which simulates the configuration and operation of a polymerisation plant. This software package has been developed for use by undergraduate chemical engineers at the University of Nottingham.