
Learning to create images with computer code
Author(s) -
Peter Haakonsen,
Laila Belinda Fauske
Publication year - 2021
Publication title -
formakademisk
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 3
ISSN - 1890-9515
DOI - 10.7577/formakademisk.4633
Subject(s) - craft , computer science , process (computing) , code (set theory) , curriculum , multimedia , mode (computer interface) , key (lock) , human–computer interaction , mathematics education , programming language , visual arts , pedagogy , psychology , art , computer security , set (abstract data type)
Programming is becoming a part of the school curricula in Norway both in lower and upper secondary education – this includes subjects such as art, design and craft. What can programming contribute to the learning processes of these subjects? ‘Tinkering’ is a creative phase in a learning/working process, emphasising both creation and learning. In this project, visual images are created via computer programming to enhance the main author’s learning. The process is structured into stages. The important phases of the learning process are realised as a result of tinkering with existing codes. An important discovery for the learner, and one key aspect of programming images is that, as a mode, it opens up ways to create repetitions effectively, resulting in various patterns. This turned out to be motivating for the learner. This paper discusses tinkering as a learning process that is relevant to programming within art, design and craft education.