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Poaching Museum Collections using Digital 3D Technologies
Author(s) -
Sarah Younan
Publication year - 2015
Publication title -
journal of science and technology of the arts
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.13
H-Index - 3
eISSN - 2183-0088
pISSN - 1646-9798
DOI - 10.7559/citarj.v7i2.152
Subject(s) - computer science , 3d model , 3d scanning , software , visual arts , 3d modeling , world wide web , multimedia , computer graphics (images) , art , artificial intelligence , programming language

This paper investigates the creative engagement with digital 3D models of museum artefacts and gives insight into new uses of museum collections enabled by digital scanning, editing and 3D printing technologies. Digital 3D models of museum artefacts are malleable and increasingly easy to use. Additionally, freely available 3D software has made 3D scanning, editing and manufacturing possible for non-specialists. These technologies allow users to create new artworks through the creation and transformation of digital replicas of museum artefacts. Examples of creative works, taken from two case studies that involve the creative use of digital reproductions of museum artefacts are presented in this paper. These projects are illustrative of a larger trend: the digital ‘poaching’ of heritage artefacts. This paper examines how digital 3D technologies can foster creative forms of museum engagement, democratise access to museum collections and engage users with personal forms of museum experience.

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