
Understanding the User Experience of AI Through the Lens of Game Studies
Author(s) -
Henrik Warpefelt,
Magnus Johansson
Publication year - 2020
Publication title -
eludamos
Language(s) - English
Resource type - Journals
ISSN - 1866-6124
DOI - 10.7557/23.6178
Subject(s) - affordance , typology , video game , computer science , human–computer interaction , frontier , user experience design , multimedia , sociology , archaeology , anthropology , history
In recent years, video games have arisen as a frontier for Artificial Intelligence (AI), with game developers making extensive use of AI technologies in their games. However, scholars have called for a more user-focused understanding of how AI affects the gaming experience. In this paper, we present a theoretical framework for how the user experience of AI can be understood and analyzed in terms of the affordances that are provided to players. We also present a typology of affordances relevant to AI in games.