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Designing and Implementing an Assessment Plan for a Virtual Engineering Lab
Author(s) -
Marilee J. Bresciani,
K. Morsi,
Mark Tucker,
Mark Siprut,
Kris Stewart,
Allison Duncan
Publication year - 2010
Publication title -
eludamos
Language(s) - English
Resource type - Journals
ISSN - 1866-6124
DOI - 10.7557/23.6048
Subject(s) - plan (archaeology) , process (computing) , curriculum , engineering management , computer science , virtual lab , engineering education , virtual laboratory , engineering , multimedia , pedagogy , psychology , archaeology , history , operating system
This article describes the process of creating, implementing, and assessing an innovative learning tool. The game based laboratory simulation, “Gaming for Applied Materials Engineering” (GAME), incorporated into the Engineering curriculum at a large public university, is intended to facilitate the same learning previously taught in a traditional hands-on laboratory. Through this technological tool, researchers hope to extend an integral learning opportunity to students currently unable to access physical labs, as well as, to augment and reinforce the material taught to those currently enrolled in physical lab courses. Throughout the article, the research team discusses the assessment methodology, describes several challenges overcome, and offers recommendations for others interested in utilizing game-based technology in educational settings.    

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