Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design
Author(s) -
Fares Kayali,
Peter Purgathofer
Publication year - 2008
Publication title -
eludamos journal for computer game culture
Language(s) - English
Resource type - Journals
ISSN - 1866-6124
DOI - 10.7557/23.5974
Subject(s) - abstraction , terminology , computer science , transformation (genetics) , representation (politics) , implementation , realism , human–computer interaction , multimedia , epistemology , programming language , art , visual arts , linguistics , chemistry , philosophy , biochemistry , politics , political science , law , gene
Sports videogames need to model a complex reality to a gratifying game experience. This paper suggest a methodology and terminology to describe and explain deviations from pure simulation in sports videogames design. Using the terms of abstraction and transformation and by introducing a graphic representation for those qualities in respect to realism, selected games are qualitatively analysed regarding their respective implementations of reality.
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