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REACTIVE GAMES AS AN EXAMPLE OF EXTENSIVE USE OF EVOCATIVE NARRATIVE ELEMENTS IN DIGITAL GAMES: THE CASES OF DWARF FORTRESS AND RIMWORLD
Author(s) -
Miłosz Markocki
Publication year - 2020
Publication title -
studia humanistyczne/studia humanistyczne agh
Language(s) - English
Resource type - Journals
eISSN - 2084-3364
pISSN - 1732-2189
DOI - 10.7494/human.2021.20.2.71
Subject(s) - fortress (chess) , narrative , literature , computer science , linguistics , art , philosophy , artificial intelligence

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