
Immersive feedback in fencing weapon practice using mixed reality
Author(s) -
Filip Malawski
Publication year - 2022
Publication title -
computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.145
H-Index - 5
eISSN - 2300-7036
pISSN - 1508-2806
DOI - 10.7494/csci.2022.23.1.4570
Subject(s) - computer science , fencing , virtual reality , overlay , human–computer interaction , haptic technology , motion capture , augmented reality , simulation , computer vision , artificial intelligence , computer graphics (images) , motion (physics) , parallel computing , programming language
Providing athletes, during sports training, with real-time feedback based on automatic analysis of motion is both useful and challenging. In this work, a novel system based on mixed reality is proposed and verified. The system allows for immersive, real-time, visual feedback in fencing weapon practice. Novel methods are introduced for 3D blade tracking from a single RGB camera, creating weapon action models by recording actions performed by the coach and evaluating fencers' performance against these models. Augmented reality glasses with see-through displays are employed and a method for coordinate mapping between virtual and real environments is proposed, which allows providing real-time visual cues and feedback by overlaying virtual trajectories on the real-world view. The system is verified experimentally in fencing bladework practice, with supervision of a fencing coach. Results indicate that the proposed system allows novice fencers to perform the exercises more correctly.