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Artists, Artificial Intelligence and Machine-based Creativity in Playform
Author(s) -
Ahmed Elgammal,
Marian Mazzone
Publication year - 2020
Publication title -
artnodes
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.123
H-Index - 4
ISSN - 1695-5951
DOI - 10.7238/a.v0i26.3366
Subject(s) - creativity , computational creativity , intersection (aeronautics) , generative grammar , computer science , creativity technique , artificial intelligence , visual arts , human–computer interaction , art , psychology , engineering , social psychology , aerospace engineering
Artificial intelligence researchers and artists have trained machines and generative processes to produce visually interesting and novel works, thereby devising machinic means of creativity. At Artrendex, Playform was developed as an easy-to-use program specifically to be used by a broad range of artists, from beginners to those with advanced technical skills. This essay focuses on the motivations behind the development of Playform and the early reception and use of it by some artists. Our aim is to better understand both human and machine-based creativity at their intersection in an art generating system such as Playform.

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