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Digital Learning Across Boundaries: Immersive technologies supporting changemaking in an international context
Author(s) -
Emma Whewell,
Helen Caldwell,
Grant Malloch,
Beth Garrett
Publication year - 2021
Publication title -
research in education and learning innovation archives
Language(s) - English
Resource type - Journals
ISSN - 2659-9031
DOI - 10.7203/realia.27.18019
Subject(s) - immersive technology , empathy , context (archaeology) , augmented reality , psychology , multimedia , virtual reality , computer science , human–computer interaction , geography , social psychology , archaeology
The Digital Learning Across Boundaries: Developing Changemakers (DLAB) project uses immersive technologies in education to explore three challenges across three years: physical, personal and environmental. This paper focuses on the first of these, bringing together the themes of digital making and changemaking to cross physical boundaries by raising awareness about physical inactivity in 11 and 12 year old school pupils. Immersive technologies such as augmented and virtual reality enabled the development of empathy and intercultural understanding among participants, fostered an understanding of changemaking, and created environments for sharing prototype exergames. Research data is analysed to seek evidence of the development of changemaker attributes and impact within a sample group of 60 English school pupils.    

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