
The Voronoi game on graphs and its complexity
Author(s) -
Sachio Teramoto,
Erik D. Demaine,
Ryuhei Uehara
Publication year - 2011
Publication title -
journal of graph algorithms and applications
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.387
H-Index - 38
ISSN - 1526-1719
DOI - 10.7155/jgaa.00235
Subject(s) - voronoi diagram , computer science , mathematics , geometry
The Voronoi game is a two-person game which is a model for a competitive facility location. The game is played on a continuous domain, and only two special cases (one-dimensional case and one-round case) are well investigated. We introduce the discrete Voronoi game in which the game arena is given as a graph. We first analyze the game when the arena is a large complete k-ary tree, and give an optimal strategy. When both players play optimally, the first player wins when k is odd, and the game ends in a tie for even k. Next we show that the discrete Voronoi game is intractable in general. Even for the one-round case in which the strategy adopted by the first player consist of a fixed single node, deciding whether the second player can win is NP-complete. We also show that deciding whether the second player can win is PSPACE-complete in general