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Co-animation and the Multimodal Management of Contextualisation Problems when Jointly ‘Doing Being’ Others
Author(s) -
Mari. Cantarutti
Publication year - 2021
Publication title -
social interaction video-based studies of human sociality
Language(s) - English
Resource type - Journals
ISSN - 2446-3620
DOI - 10.7146/si.v4i4.128166
Subject(s) - animation , ascription , computer science , multimodality , human–computer interaction , computer animation , computer facial animation , linguistics , multimedia , psychology , world wide web , computer graphics (images) , philosophy
In everyday interaction, participants speak on their own behalf but may temporarily speak as or on behalf of a figure (i.e. past or fictional self, others or objects). This practice of ‘animation’ can be continued or extended by co-participants in responsive position, resulting in co-animation (Cantarutti, 2020) of the same figure. Animation relies on the successful ascription of roles, participation framework shifts and projected stances to either the here-and-now of interaction or the there-and-then of animated content. In turn, the recognition of a response as a co-animation requires the creation of similarity between animated contributions. Through a multimodal interactional linguistic analysis of 89 cases of co-animation, this paper discusses how participants jointly solve these interactional contextualisation ‘problems’ smoothly through multimodal gestalts of lexico-grammatical, prosodic and gestural detail.

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