
Byggeklodser og blockbusters
Author(s) -
Claus Toft-Nielsen,
Rikke Toft Nørgård
Publication year - 2018
Publication title -
passage
Language(s) - English
Resource type - Journals
eISSN - 1904-7797
pISSN - 0901-8883
DOI - 10.7146/pas.v33i79.127530
Subject(s) - construct (python library) , franchise , art , computer science , video game , digital media , visual arts , aesthetics , literature , multimedia , world wide web , business administration , business , programming language
Over the past seven decades millions of fingers have constructed their own worlds with LEGO bricks and controlled LEGO figures through digital, franchise-designed LEGO game worlds. This article explores the types of user interactions with these LEGO worlds as a specific form of ludic ‘seriality-in-use’ as the media invites its users to construct, interact with, and remix different storyworlds through LEGO. We explore this specific form of seriality – what we term ‘seriality-in-use’ – as serial forms that emerge from actual play instigations and manifestations and are expressed as practices of transmission, transformation, and transgression within and between specific media.