
Musical Instrument Interfaces
Author(s) -
Mikkel Bech-Hansen
Publication year - 2013
Publication title -
a peer-reviewed journal about --
Language(s) - English
Resource type - Journals
ISSN - 2245-7755
DOI - 10.7146/aprja.v2i1.121132
Subject(s) - drummer , musical instrument , computer science , interface (matter) , human–computer interaction , musical , task (project management) , context (archaeology) , dimension (graph theory) , software , multimedia , engineering , visual arts , acoustics , systems engineering , mechanical engineering , art , paleontology , physics , mathematics , bubble , maximum bubble pressure method , parallel computing , pure mathematics , drum , biology , programming language
Controlling digital tools, instruments or appliances can be a quite tedious task. It could seem as if the huge computational and technological potentials of digital technologies – often internalized and inaccessible – in many cases take precedence over the very interface that is to unleash its powers. The following is a preliminary overview of my motivation and some of the main issues within the context of my research on musical instrument interfaces. My own experiences and frustrations as a musician and sound engineer is probably the primary driving force behind this project. Originally being a drummer, my approach to creating music have always had a very physical and tactile dimension to it. Problems and difficulties arose, however, when I started working with other instruments, such as analog and digital synthesizers, tape machines and computer software. What I am interested in is the interaction between the musician and the relevant instruments or pieces of technology.