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A Design Plan of a Game System including an Automatic Narrative Generation Mechanism: The Entire Structure and the World Settings
Author(s) -
Jumpei Ono,
Takashi Ogata
Publication year - 2016
Publication title -
proceedings of international conference on artificial life and robotics
Language(s) - English
Resource type - Journals
eISSN - 2435-9157
pISSN - 2188-7829
DOI - 10.5954/icarob.2016.os13-2
Subject(s) - mechanism (biology) , narrative , plan (archaeology) , computer science , mechanism design , cognitive science , human–computer interaction , psychology , epistemology , history , literature , art , mathematical economics , philosophy , mathematics , archaeology

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