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PacMaze: um jogo de lógica utilizando conceitos de labirintos para um arcade de jogos educativos
Author(s) -
Vinícius Maran,
Pedro Henrique Unterberger da Costa,
Luan Silveira,
Diones de Vargas Dutra
Publication year - 2020
Publication title -
ciência e natura
Language(s) - English
Resource type - Journals
eISSN - 2179-460X
pISSN - 0100-8307
DOI - 10.5902/2179460x40645
Subject(s) - scarcity , logical reasoning , computer science , humanities , artificial intelligence , philosophy , economics , microeconomics
Computer programming is increasingly present in our daily lives, as a consequence of the number of people interested in this area is increasing proportionally. The intrinsic factor of programming is logical reasoning, where its scarcity results in poor performance for example in mathematics, physics and programming itself. The application of this game is to make the player develop a quick and logical thinking contributing in diverse areas of knowledge through the Ludum pro Bono game platform, a game platform focused on different methods of teaching through games.

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