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Desenvolvimento de jogos educativos implementados em Arcades
Author(s) -
Luan Silveira,
Diones de Vargas Dutra,
Pedro Henrique Unterberger da Costa,
Vinícius Maran
Publication year - 2020
Publication title -
ciência e natura
Language(s) - English
Resource type - Journals
eISSN - 2179-460X
pISSN - 0100-8307
DOI - 10.5902/2179460x40644
Subject(s) - informatics , computer science , process (computing) , feature (linguistics) , artificial intelligence , mathematics education , programming language , engineering , psychology , electrical engineering , philosophy , linguistics
The teaching of subjects related to programming and logic presents a series of challenges evidenced by recent works in the area of informatics in education, mainly related to the students' difficulty in associating logical questions in the initial programming subjects and difficulty in applying concepts related to these. disciplines on problems in other areas of knowledge. Such a feature is intrinsic to the area of computing, which is constantly applied with other problem solving disciplines. This paper presents the process of recycling components from slot machines for the construction of games focused on logic and algorithm learning. Through this process were created machines that support educational games. The application of these games will be held in workshops in schools and at UFSM, Cachoeira do Sul campus.

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