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The Phenomenon of Learning in a Museum in a Modern Educational Space: Opportunities of Using Smart Technologies
Author(s) -
Oleksiy Karamanov
Publication year - 2021
Publication title -
czech-polish historical and pedagogical journal
Language(s) - English
Resource type - Journals
eISSN - 2336-1654
pISSN - 1803-6546
DOI - 10.5817/cphpj-2020-028
Subject(s) - storytelling , phenomenon , context (archaeology) , process (computing) , space (punctuation) , quality (philosophy) , information and communications technology , knowledge management , multimedia , computer science , world wide web , geography , narrative , art , philosophy , physics , epistemology , quantum mechanics , operating system , literature , archaeology
The article analyzes the peculiarities of organizing learning in a museum in the system of smart education with modern smart technologies aimed at the process of gaining skills and competencies for flexible and adapted interaction with social, economic and technological environment. Smart technologies are emphasized to not only allow creating the effect of presence but also to advance the content sharing, change its quality, and ensure the possibility of communication between all the participants of the educational process. The phenomenon of learning in a museum is viewed in the context of gamification, edutainment, the storytelling technique and the project method. The opportunities of using smart technologies in museums as centres of communication, studying and leisure in the context of a modern knowledge society are defined.

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