
The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go
Author(s) -
Tal Laor
Publication year - 2020
Publication title -
cyberpsychology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.85
H-Index - 23
ISSN - 1802-7962
DOI - 10.5817/cp2020-6
Subject(s) - escapism , popularity , entertainment , consumption (sociology) , psychology , advertising , social psychology , internet privacy , sociology , aesthetics , computer science , art , business , visual arts