
Investigating markers of behavioural addiction in excessive massively multiplayer online role-playing gamers
Author(s) -
Olivia Metcalf,
Kristen Pammer
Publication year - 2012
Publication title -
cyberpsychology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.85
H-Index - 23
ISSN - 1802-7962
DOI - 10.5817/cp2012-3-4
Subject(s) - impulsivity , addiction , disinhibition , psychology , recall , identification (biology) , trait , barratt impulsiveness scale , addictive behavior , clinical psychology , developmental psychology , cognitive psychology , psychiatry , computer science , botany , biology , programming language
There is current debate as to whether excessive use of massively multiplayer online role-playing games (MMORPGs) constitutes an addiction. The aim of the following two studies was to investigate two markers of behavioural addiction, cue-reactivity and impulsivity, in a sample of MMORPG users. Study 1 employed a rapid serial visual presentation paradigm that required identification and recall of MMORPG or neutral words. Eighteen MMORPG users identified as addicted using the Addiction-Engagement Questionnaire had significantly better recall of MMORPG words compared to neutral words whereas 19 highly engaged and 20 non-MMORPG users showed no differences. These findings are consistent with previous behavioural addiction research. Study 2 explored evidence for trait impulsivity and disinhibition using a continuous performance task and the Barratt Impulsiveness Scale-11. Twenty-three regular MMORPG users and 21 non-gamers did not differ in levels of impulsivity but MMORPG users exhibited significantly lower disinhibition. Significant relationships were found between addiction and both overall impulsivity and the non-planning factor of impulsivity, but not between addiction and the attentional or motor factors of impulsivity. Implications for research conceptualising excessive MMORPG use as a behavioural addiction and methods of identification are discussed