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Role of Exergame Play on Cardiorespiratory Fitness and Body Composition in Overweight and Obese Children
Author(s) -
Anneke van Biljon,
Glynis Longhurst,
Ina Shaw,
Brandon S. Shaw
Publication year - 2021
Publication title -
asian journal of sports medicine./asian journal of sports medicine
Language(s) - English
Resource type - Journals
eISSN - 2008-7209
pISSN - 2008-000X
DOI - 10.5812/asjsm.106782
Subject(s) - medicine , cardiorespiratory fitness , overweight , body mass index , percentile , physical therapy , waist , obesity , heart rate , blood pressure , vo2 max , waist–hip ratio , statistics , mathematics
Background: Exergaming is an ideal vehicle for promoting regular physical activity among children who may be reluctant to participate in traditional types of exercise. Objectives: The purpose of this study was to investigate the effects of six weeks of exergaming and traditional video gaming on body composition and cardiovascular fitness variables among overweight and obese children. Methods: Thirty-one overweight and obese children (11.40 ± 0.86 years) were recruited from three primary schools in KwaZulu Natal, South Africa. Participants were assigned to either an exergaming group (n = 11), traditional gaming group (n = 10) or control group (n = 10). Body composition variables (body mass index (BMI), waist-to-hip ratio (WHR)) and cardiovascular fitness variables (resting heart rate (RHR), resting systolic (SBP) and diastolic blood pressure (DBP) and peak oxygen consumption (VO2peak)) were measured. A paired sample t-test was used to determine changes from baseline to post-assessment within each group. Results: No significant improvements were observed in BMI percentile among the exergaming group (P = 0.25), traditional gaming group (P = 0.06) and control group (P = 0.25). Waist-to-hip ratio significantly decreased following exergaming (P = 0.050), but not following traditional gaming (P = 0.060) and in control group (P = 0.200). Significant improvement in RHR was found in the exergaming group (P = 0.010), but none in the traditional gaming group (P = 0.280) and control group (P = 0.720). No significant improvements were noted in resting SBP following exergaming (P = 0.790), traditional video gaming (P = 0.730) and in the control group (P = 0.610). Diastolic blood pressure did not significantly improve in the exergaming group (P = 0.070), traditional video gaming group (P = 0.360) or control group (P = 0.100). Peak oxygen consumption (VO2peak) did not significantly improve in the exergaming group (P = 0.830), traditional gaming group (P = 0.710) or control group (P = 0.450). Conclusions: Findings indicate that six weeks of exergaming induced favorable changes in waist-to-hip ratio and RHR among overweight and obese children. Thereby demonstrating that non-traditional modes of exercise such as exergaming can be used as an alternative to traditional modes of exercise to induce somebody composition and cardiovascular changes.

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