
A Study on Fashion Item Purchase Decision-Making Process of ZEPETO and Roblox of MZ Generation : Focused on Self-expression
Author(s) -
Seowon Lee
Publication year - 2022
Publication title -
han'gug uilyu san'eob haghoeji/han-guk uiryu saneop hakoeji
Language(s) - English
Resource type - Journals
eISSN - 2287-5743
pISSN - 1229-2060
DOI - 10.5805/sfti.2022.24.4.418
Subject(s) - expression (computer science) , process (computing) , decision making , business , advertising , computer science , psychology , marketing , operating system , purchasing , programming language