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Analysis of gamification in the context of Smart and Sustainable Cities
Author(s) -
Camilla Damiani,
Lidiomar Machado,
Ana Carolina Tomé Klock,
Guilherme Medeiros Machado,
Isabela Gasparini,
José Palazzo M. de Oliveira
Publication year - 2018
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/waihcws.2018.3897
Subject(s) - urbanization , context (archaeology) , digital transformation , smart city , order (exchange) , sustainable development , computer science , phenomenon , knowledge management , business , internet of things , architectural engineering , engineering , political science , economic growth , geography , internet privacy , world wide web , physics , archaeology , finance , quantum mechanics , law , economics
The digital revolution of rapid technological rise and the high movement of urbanization are two factors that determine the transformation of the current society, which creates a scenario favorable to the phenomenon of intelligent cities. One of the main objectives for the design of these cities is that there is an improvement in the lives of citizens. In order to promote and sustain change behavior among citizens it is essential to recognize the use of gamification as persuasive technology. This article addresses a study based on the management of resources for intelligent cities combined with the use of gamification where four articles were analyzed and from them a comparative analysis was elaborated. Keywords: smart cities, sustainable cities, gamification.

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