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Serious Game for Upper Limb Amputees Rehabilitation
Author(s) -
Reidner Santos Cavalcante,
Edgard Lamounier,
Alcimar Barbosa Soares,
Alexandre Cardoso,
Gerson Mendes de Lima
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/svr_estendido.2020.12963
Subject(s) - virtual reality , forearm , computer science , human–computer interaction , rehabilitation , serious game , virtual machine , work (physics) , upper limb , health care , simulation , physical medicine and rehabilitation , multimedia , engineering , physical therapy , medicine , surgery , mechanical engineering , economic growth , economics , operating system
This work presents a Virtual Reality training environment for upper limb amputees. Based on principles of a serious game, the training environment aims to teach the patient how to control a virtual prosthesis, that lately, will be printed and attached to his forearm. Using a tether with different sensors the patient can interact with the virtual environment. The training protocols were provided by health-care professionals and the interaction technology was developed under their supervision, to ensure high levels of mobility and comfort for the user that are attached to the remaining forearm of the amputee. It was applied a questionnaire that evaluates several points of the game. It was observed that the methods and techniques used for the development of the serious game were shown to be consistent and adequate for the proposed goal.

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