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POSTER: The use of Augmented Reality in the classroom
Author(s) -
Gabriel Guerra,
Matheus Ferreira da Costa,
Matheus Henrique Palinkas dos Santos
Publication year - 2019
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/svr_estendido.2019.8466
Subject(s) - augmented reality , computer science , multimedia , mobile phone , human–computer interaction , resource (disambiguation) , architecture , phone , mobile device , mixed reality , computer mediated reality , world wide web , visual arts , art , computer network , telecommunications , linguistics , philosophy
Augmented reality is a technology that has been growing every day, being used in various fields, such as architecture, games and medicine, and because of this growth, several applications of this resource arise. With this in mind, this project seeks to apply augmented reality in the classroom by the use of smartphones. Our intention is to show that a device that can hinder learning, can also helps a lot when applied in a favorable way to learning. Basically, with an easy-to-use mobile phone application, students will be able to see pictures from their textbook in three dimensions and animated, thus making learning more dynamic and playful. By not modifying the content of the textbook, the application can be used in several schools, requiring the application and the textbook for which it was developed.

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