
Networking Issues for 3D Medical Collaborative Virtual Environments: Design and Applications
Author(s) -
Paulo Vinícius F. Paiva,
Liliane dos Santos Machado,
Jauvane C. de Oliveira,
Ronei Marcos de Moraes
Publication year - 2017
Publication title -
journal on interactive systems
Language(s) - English
Resource type - Journals
ISSN - 2763-7719
DOI - 10.5753/jis.2017.685
Subject(s) - computer science , multicast , scalability , unicast , the internet , protocol (science) , virtual network , peer to peer , distributed computing , ip multicast , computer network , architecture , human–computer interaction , world wide web , operating system , medicine , art , alternative medicine , pathology , visual arts
Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical procedures such as surgeries performed by a group of remote users which can interact with one another through the simulation in real-time, with the aid of a network such as the Internet.Therefore, it is important to note that research on CVE-specific networking issues allows us to better understand the requirements for real-time applications. This paper discloses design and implementation issues of a peer-to-peer multicast architecture on the collaborative module of theCyberMed VR framework, aiming at providing better network scalability, as well as it shows as results, some developed applications as validation. Finally, we compared the performance of the newly implemented peer-to-peer multicast architecture with the peer-to-peer unicast previously existent with simulated models designed with OPNET Network Modeler and R statistical software. As result of our experiments, the null hypothesis was rejected (p = 2.2e-16, level of significance = 5%) confirming what we expected about the behavior of CyberMed’s multicast protocol.