Open Access
Data-driven gameplay experience balancing
Author(s) -
Pejman Mirza-Babaei
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.5753/ihc.2020.14046
Subject(s) - computer science , process (computing) , human–computer interaction , video game development , game design , game developer , game mechanics , work (physics) , multimedia , data science , engineering , mechanical engineering , operating system
The overall aim of developing a game that is fun to play is often hard to achieve due to the complexities of the game development process. An accurate understanding of player behavior and their gameplay experiences can help identify and resolve any potential problem areas before release. In this keynote, I will use commercial case studies and academic research projects to provide a summary of my work in developing new evaluation methodologies, tools and data visualizations for games UX evaluation. I will discuss approaches and provide guidelines on how game developers and researchers can benefit from gameplay data to optimize player experience.