
Towards an Ontological Model to Apply Gamification as Persuasive Technology in Collaborative Learning Scenarios
Author(s) -
Geiser Chalco,
Fernando R. H. Andrade,
Tamires Borges de Oliveira,
Seiji Isotani
Publication year - 2015
Publication title -
anais do ... simpósio brasileiro de informática na educação/anais do simpósio brasileiro de informática na educação
Language(s) - English
Resource type - Conference proceedings
eISSN - 2316-6533
pISSN - 2176-4301
DOI - 10.5753/cbie.sbie.2015.499
Subject(s) - persuasive technology , computer science , human–computer interaction , knowledge management , multimedia , psychology , persuasion , social psychology