
O EFEITO DA REALIDADE VIRTUAL NA CAPACIDADE FUNCIONAL DE MEMBROS SUPERIORES EM INDIVÍDUOS COM HEMIPARESIA
Author(s) -
Nicoly Ribeiro Uliam,
Isabella Cristina Leoci,
Silas de Oliveira Damasceno,
Caroline Nunes Gonzaga,
Isabela Bortolim Frasson,
Alice Haniuda Moliterno,
Guilherme Yassuyuki Tacao,
Lúcia Martins Barbatto,
Isabella Menezes Silva,
Paola Larissa de Araujo Biazini,
Augusto Cesinando de Carvalho
Publication year - 2020
Publication title -
colloquium vitae
Language(s) - English
Resource type - Journals
ISSN - 1984-6436
DOI - 10.5747/cv.2020.v12.n1.v281
Subject(s) - hemiparesis , upper limb , virtual reality , physical medicine and rehabilitation , session (web analytics) , physical therapy , psychology , medicine , computer science , surgery , artificial intelligence , lesion , world wide web
Stroke maylead to total and/or partial loss of normal function inone of the upper limbs, and therehabilitation is one of the main focuses of physiotherapists.The objective was to analyze the effects of virtual reality on upper limb functional capacity in individuals with hemiparesis. Initially they were evaluated for manual dexterity by the Nine Hole Peg Test (NHPT) and Box and Blocks Test (BBT) then be conductedto perform a 16-session protocol using virtual reality game through Nintendo WiiTMconsole. ™.We included 10 individuals with mean age of 64.5±9.54 and did not demonstrated significant results when comparing the moments, only a small effect (d=0.23) was found in the left upper limb in the NHPT. It was concluded, there was no significant improvement in the functional capacity of the upper limbs using virtual reality in individuals with hemiparesis.