PROBLEMA DAS LUZES APAGADAS
Author(s) - 
Natália Rodrigues da Silva, 
Hudson Alves Martins, 
Fernando Pereira de Souza
Publication year - 2018
Publication title - 
colloquium exactarum
Language(s) - English
Resource type - Journals
ISSN - 2178-8332
DOI - 10.5747/ce.2018.v10.n2.e237
Subject(s) - computer science , matlab , simple (philosophy) , linear algebra , computation , sequence (biology) , set (abstract data type) , matrix (chemical analysis) , software , gauss , state (computer science) , theoretical computer science , algorithm , division (mathematics) , algebra over a field , programming language , mathematics , arithmetic , pure mathematics , philosophy , materials science , geometry , physics , epistemology , quantum mechanics , biology , composite material , genetics
Linear  Algebra  presents  a  very  important  role  in  the  areas  of accuracy,  and  through  it  we  can  show  its  utility  in  modeling  a  problem  that involves  a  simple  game  of  erasing  and  lighting  lights,  after  modeling  the problem, we will solve it by implementing an algorithm of elimination of Gauss in  Scilab  (Scilab  is  free  and  open  source  software,  focused  on  numerical computation similar to Matlab). The game, Lights Out, is a famous game of the 90's,  which  consists  of  25  keys  illuminated  and  arranged  in  the  form  of  a  5x5 matrix,  where  it  has  an  initial  state  and  we  must  delete  all keys  by  pressing  a correct  sequence  of  keys,  this  sequence  will  be  provided  by  the  program implemented in Scilab, ie we will have an immediate solution to erase all lights in    the    game.    The   modeling    uses    Linear    Algebra    concepts:   matrices, determinants  and  linear  systems,  together  with  the  concept  of  the  set  of  the rest of the division by 2(ℤ2).
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