
IDENTIFICAÇÃO DE OBJETOS DO FUTEBOL DE ROBÔS UTILIZANDO ALGORITMO DE DESCRIÇÃO DE PONTOS CHAVE
Author(s) -
Ricardo da Silva Barros,
Francisco Assis da Silva,
Mário Augusto Pazoti,
Danillo Roberto Pereira,
Leandro Luiz de Almeida,
Almir Olivette Artero
Publication year - 2015
Publication title -
colloquium exactarum
Language(s) - English
Resource type - Journals
ISSN - 2178-8332
DOI - 10.5747/ce.2015.v07.n2.e119
Subject(s) - humanities , computer science , physics , art
This work proposes a method implemented in computer\udvision part required to build a robot soccer, which provides the\udposition and orientation of the ball and robots, using an algorithm\uddescription of keypoint. SIFT algorithm was chosen because it provided\udbetter results than other similar algorithms. To achieve adequate time\udfor processing to robot soccer, we used the video card processor (GPU)\udwith the algorithm, making obtaining location information and\udorientation closer to the real-time. The view is just one of the parts\udthat make up the construction of a robot soccer. Object classes were\uddefined and shaped in the C ++ programming language to the\udminimum necessary tasks of this part of view, in order to facilitate and\udto allow the development of other parts (mechanical construction,\udrobots control and game strategy) to be a full robot football