
Videogame Cognitivism
Author(s) -
Alexandre Declos
Publication year - 2021
Publication title -
journal of the philosophy of games
Language(s) - English
Resource type - Journals
ISSN - 2535-4388
DOI - 10.5617/jpg.8104
Subject(s) - cognitivism (psychology) , experiential learning , psychology , cognition , epistemology , behaviorism , cognitive science , philosophy , pedagogy , neuroscience
The aim of this article is to examine and defend videogame cognitivism (VC). According to VC, videogames can be a source of cognitive successes (such as true beliefs, knowledge or understanding) for their players. While the possibility of videogame-based learning has been an extensive topic of discussion in the last decades, the epistemological underpinnings of these debates often remain unclear. I propose that VC is a domain-specific brand of aesthetic cognitivism, which should be carefully distinguished from other views that also insist on the cognitive or educational potential of videogames. After these clarifications, I discuss and assess different broad strategies to motivate VC: propositionalism, experientialism, and neocognitivism. These map the different ways in which videogames can prove epistemically valuable, showing them to be, respectively, sources of propositional knowledge, experiential knowledge, and understanding. I eventually argue that neocognitivism is a particularly promising and yet underexplored way to defend VC.