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Pengaruh Nilai Konsumsi dan Pembelian Impulsif terhadap Intensi Pembelian Virtual Item Pada Pemain Mobile Legends: Adventure
Author(s) -
Avin Wimar Budyastomo,
Hanifa Laila Dianti
Publication year - 2022
Publication title -
takuana jurnal pendidikan sains dan humaniora
Language(s) - Uncategorized
Resource type - Journals
eISSN - 2829-4955
pISSN - 2829-4831
DOI - 10.56113/takuana.v1i1.12
Subject(s) - adventure , correlation coefficient , psychology , value (mathematics) , advertising , consumption (sociology) , population , statistical significance , positive correlation , social psychology , statistics , art , demography , business , mathematics , sociology , medicine , aesthetics , art history

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