
Utilisation of Games and Virtual Reality to Train Competences Relating to Industry 4.0
Author(s) -
Andrzej Grabowski,
Mieszko Wodzyński
Publication year - 2022
Publication title -
problemy mechatroniki
Language(s) - English
Resource type - Journals
eISSN - 2720-5266
pISSN - 2081-5891
DOI - 10.5604/01.3001.0015.9068
Subject(s) - production (economics) , industry 4.0 , augmented reality , virtual reality , computer science , work (physics) , cyber physical system , knowledge management , human–computer interaction , engineering management , engineering , mechanical engineering , economics , macroeconomics , embedded system , operating system