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Video game use among secondary school students and associated factors
Author(s) -
Ayşe Tolunay Oflu,
S. Songül Yalçın
Publication year - 2019
Publication title -
archivos argentinos de pediatría
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.236
H-Index - 19
eISSN - 1668-3501
pISSN - 0325-0075
DOI - 10.5546/aap.2019.eng.e584
Subject(s) - video game , addiction , casual , medicine , video graphics array , cross sectional study , psychology , multimedia , psychiatry , chip , materials science , pathology , computer science , electrical engineering , composite material , engineering
The rapid progress of technology and widespread use of internet has increased the frequency of video gaming among children. The objective was to determine the frequency and patterns of video game use and video game addiction (VGA) in secondary school students and the relationship with socio-demographic, familial and individual factors.

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