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The Impact of Gaming on Fear of Missing Out: The Case of Bahcesehir University E-Sports Team
Author(s) -
Ayşe Demir
Publication year - 2022
Publication title -
international education studies
Language(s) - English
Resource type - Journals
eISSN - 1913-9039
pISSN - 1913-9020
DOI - 10.5539/ies.v15n2p130
Subject(s) - psychology , regression analysis , test (biology) , scale (ratio) , social psychology , statistics , paleontology , mathematics , biology , physics , quantum mechanics
The presents study sought the impact of gaming on the fear of missing out on social media and compared these variables by the participants’ demographic characteristics. A total of 94 e-Sports players, 9 females (9.6%) and 85 males (90.4%), participated in the research. The data were collected using a demographic information form, the Digital Game Addiction Scale, and the Fear of Missing out Scale. Demographic characteristics of the participants were shown as frequencies and percentages. The Kolmogorov-Smirnov and Shapiro-Wilks tests revealed the data showed a normal distribution. Therefore, an independent samples t-test, a one-way analysis of variance (ANOVA), and a linear regression analysis were utilized to examine the relationships between the variables. All analyses were performed on SPSS 20.0 at a 95% confidence level. The findings suggested that the young engaging in gaming for a long time may have several problems such as a decline in academic achievement, normalization of violent behaviors in games, decrease in communication with family members, disruptions in social relations, and deteriorated vision.

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