
Enhancing Learning and Teaching for Architectural Engineering Students uing Virtual Building Design and Construction
Author(s) -
Cheng Zhang,
Bing Chen
Publication year - 2019
Publication title -
higher education studies
Language(s) - English
Resource type - Journals
eISSN - 1925-475X
pISSN - 1925-4741
DOI - 10.5539/hes.v9n2p45
Subject(s) - construct (python library) , experiential learning , plan (archaeology) , learning environment , computer science , built environment , virtual machine , architecture , virtual learning environment , virtual reality , building design , human–computer interaction , multimedia , mathematics education , engineering , architectural engineering , psychology , civil engineering , art , archaeology , visual arts , history , programming language , operating system
It is important for students in the built environment related disciplines to acquire subject-based knowledge and skills from reflecting on their experience. In return, the learning-by-doing approach has been widely adopted in the academic cluster of built environment. To further strengthen this, this paper proposes a Virtual Reality (VR) based learning and teaching tool. It creates a virtual 3D environment that helps architectural engineering students conceive their design ideas, plan the layout, design the structure, construct the products (buildings, communities, infrastructures, etc.), and directly interact with the products they designed. The objectives of this research are: (1) to build a VR design environment for students to experience corresponding impact from different scenarios, which will help the student understand and investigate different design theories and schemes; (2) to build a VR construction environment for students to investigate how the building is built and what safety issues should be noted when visiting a construction site; and (3) to provide a collaborative environment for students in the Built Environment domain for better communication through a complete building project featuring active and experiential learning. Unity is used to develop the package and VIVE, a VR package, is used to facilitate the immersive interaction between the virtual environment and the users. Students from the Built Environment cluster were invited to use the tool and give feedback using a questionnaire. Positive comments were given by the students showing that they were very interested in studying academic subjects through such a technical game. All of them wanted to play more rounds to improve their performance and to find answers to the questions they failed to answer correctly. Most of the students were willing to spend more time in finding answers after playing that game.