
Algorithm and Technique for Animation
Author(s) -
Beenish Zahra
Publication year - 2017
Publication title -
lahore garrison university research journal of computer science and information technology
Language(s) - English
Resource type - Journals
eISSN - 2521-0122
pISSN - 2519-7991
DOI - 10.54692/lgurjcsit.2017.01013
Subject(s) - computer science , animation , component (thermodynamics) , flow (mathematics) , computer animation , computer graphics (images) , work (physics) , engineering , mechanical engineering , physics , geometry , mathematics , thermodynamics
Fluids simulation particularly water courses such as riversare an important element to achieve realistic simulations in real-timeapplications like video games. This work presents a new approach calledSiViFlow that simulates watercourses in real-time. The algorithm isflexible enough to be used in any type of environment and allows a riverto be dynamically generated given any riverbed. The component thatmanages the flow is responsible for the water animation and allows theuse of various techniques to simulate visual features. As all theinformation is dynamically generated, SiViFlow also reacts to dynamicobjects that come in contact with the river, properly adjusting the courseof the flow. This work helps accelerate and improve the methods ofcreating realistic rivers so that they can be used in video games.