
Communication Quality Differences Between Legos and Minecraft
Author(s) -
Michael Cullen,
Joel D. Klein,
Keith Crockett
Publication year - 2015
Publication title -
concordia journal of communications research
Language(s) - English
Resource type - Journals
ISSN - 2470-9786
DOI - 10.54416/ljjf5743
Subject(s) - quality (philosophy) , competition (biology) , test (biology) , psychology , order (exchange) , developmental psychology , epistemology , ecology , philosophy , finance , economics , biology
Communication between pre-adolescent boys can be viewed as strange and unlike teen girls and “grown ups”. According to Debra Tannen (1990), “All genders strive to be understood, however young men try to communicate to remain independent.” This often leads to competition amongst the male gender. In order to test this theory, this study looks to observe if there are any differences between hands on activity communication and technology gameplay communication. The study observed 3 pre-adolescent boys trying to work together to make a house in Legos and then the boys were instructed to make a house on Minecraft. The levels of communication vary but there are constant and interesting ways pre-adolescent boys communicate to each other. The data from the study suggests that Minecraft allowed for more quality communication than Lego’s.