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Penerapan Logika Fuzzy Sugeno untuk Menentukan Reward pada Game Edukasi Platformer Berbasis Android
Author(s) -
Ahdi Sanjaya,
Jusuf Wahyudi,
Yode Arliando
Publication year - 2022
Publication title -
means (media informasi analisa dan sistem)
Language(s) - Uncategorized
Resource type - Journals
eISSN - 2599-3089
pISSN - 2548-6985
DOI - 10.54367/means.v6i2.1529
Subject(s) - android (operating system) , game based learning , computer science , fuzzy logic , process (computing) , multimedia , mathematics education , artificial intelligence , psychology , operating system

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