
Adding Refined Isosurface Rendering and Shadow Mapping to vtkGPUVolumeRayCastMapper
Author(s) -
Imanol Herrera,
Carlos Buchart,
Diego Borro
Publication year - 2012
Publication title -
the vtk journal
Language(s) - English
Resource type - Journals
ISSN - 2328-3459
DOI - 10.54294/wbf2sx
Subject(s) - isosurface , rendering (computer graphics) , computer science , visualization , computer graphics (images) , real time rendering , marching cubes , perception , artificial intelligence , computer vision , psychology , neuroscience
In the medical simulation world the use of isosurfaces is a common action, as the information from some sources, e.g. CTs, is very well defined, and the isosurface can be easily set. Additionally, in any simulator shadows are a necessary addition to increase the users immersion as well as its depth perception. Unfortunately, the Visualization Toolkit does not offer these features, and so in this paper a modified vtkGPUVolumeRayCastMapper is presented. This modified version allows volumetric isosurface rendering as well as receiving shadows from polygons using the usual pipeline.
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