z-logo
open-access-imgOpen Access
Can Interracial Parasocial Interactions in Video Games Reduce Prejudice and Promote Support for Anti-Racism? A Study Proposal
Author(s) -
Naoyuki Sunami
Publication year - 2022
Publication title -
researchequals
Language(s) - English
Resource type - Reports
DOI - 10.53962/qcwj-d1mp
Subject(s) - prejudice (legal term) , racism , social psychology , psychology , video game , disengagement theory , white (mutation) , gender studies , sociology , multimedia , computer science , gerontology , medicine , biochemistry , chemistry , gene
Video games can be a powerful art medium where players safely learn about racial out-groups—their stories, beliefs, values, and social norms without concerns about appearing as racist. In video games, players can interact with out-group characters and form parasocial connections, which then theoretically could reduce out-group bias and increase support for antiracist social movements. However, other research suggested that White people may experience negative emotions in interracial interactions, which could then lead to disengagement and less support for anti-racism. In the proposed study, I will examine whether White people who interact with Black characters report lower prejudice towards Black people and higher support for anti-racism movements (e.g., Black Lives Matter and Kick Out Zwarte Piet) compared with those who play a video game with White characters only. I will also measure participants’ heart rate variability as a correlate for emotion regulation while playing the video game. I expect that participants with higher (vs. lower) heart rate variability while interacting with a Black character will report lower prejudice and higher support for anti-racism.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here