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An Implementation of Neural Networks Intelligent Characters for Fighting Action Games
Publication year - 2004
Publication title -
peoji mich ji'neung si'seu'tem haghoe nonmunji
Language(s) - English
Resource type - Journals
ISSN - 1598-7078
DOI - 10.5391/jkiis.2004.14.4.383
Subject(s) - action (physics) , character (mathematics) , artificial neural network , computer science , artificial intelligence , adversary , machine learning , computer security , mathematics , physics , geometry , quantum mechanics

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