
Galore
Author(s) -
Abhishek Parakh,
Mahadevan Subramaniam
Publication year - 2022
Publication title -
journal of the colloquium for information system security education
Language(s) - English
Resource type - Journals
eISSN - 2641-4554
pISSN - 2641-4546
DOI - 10.53735/cisse.v9i1.142
Subject(s) - experiential learning , computer science , human–computer interaction , learning styles , multimedia , psychology , mathematics education
The use of customizable learning objects in multiple different formats such as visual, auditory, text, interactive widgets and newly defined learning objects called gamelets have a potential to tremendously enhance experiential learning. A parameterized environment, called Galore, that integrates such learning objects into a seamless experience based on student learning styles and preferences for teaching difficult counter and intuitive concepts in quantum communications is described.