The Real-Time Global Supply Chain Game: New Educational Tool for Developing Supply Chain Management Professionals
Author(s) -
T M Corsi,
Sandor Boyson,
Alexander Verbraeck,
STIJN-PIETER VAN HOUTEN,
Chaodong Han,
John R. Macdonald
Publication year - 2006
Publication title -
transportation journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.626
H-Index - 39
eISSN - 2157-328X
pISSN - 0041-1612
DOI - 10.5325/transportationj.45.3.0061
Subject(s) - supply chain , bullwhip effect , supply chain management , win win game , class (philosophy) , marketing , globalization , business , computer science , economics , operations management , microeconomics , artificial intelligence , market economy
Researchers at Delft University and the Robert H. Smith School of Business at the University of Maryland have developed the “Global Supply Chain Game” (GSCG). A specific instance of the game is called the “Distributor Game,” centered on globalization and the real-time supply chain. The GSCG differs from many existing business learning games in that, as opposed to being turn-based and locked in on demonstrating a single phenomenon (i.e., the bullwhip effect), it simulates a real-world experience by operating on a continuous clock with ongoing events and responses to individual decisions. The decision-making processes of the distributors in the game are controlled by human players. To confront the human players with a complex and dynamic environment, suppliers, markets, and competing distribution centers are represented by computer-controlled actors. The Distributor Game has been tested at the Robert H. Smith School of Business in seven courses since January 2005. The beta-tests include four MBA classes, two Executive MBA classes, and a single undergraduate class. Each class has been consistent in its approval of the game as a tool in simulating the complexities of a global supply chain and facilitating learning about how to successfully manage this environment.
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