
The Impact of Gamified Recruitment on Team Effectiveness in Telecom Sector of Pakistan
Author(s) -
Sanaullah Abro,
Nazar Hussain,
Shumaila ,
Shoukat Maher,
Mujeeb Ur Rehman,
Muhammad Auchar Zardari,
Jawaid Shabbir
Publication year - 2020
Publication title -
quaid-e-awam university research journal of engineering science and technology
Language(s) - English
Resource type - Journals
eISSN - 2523-0379
pISSN - 1605-8607
DOI - 10.52584/qrj.1802.16
Subject(s) - value (mathematics) , dimension (graph theory) , telecommunications , marketing , business , sample (material) , engineering , statistics , mathematics , chemistry , chromatography , pure mathematics
This study has been designed to evaluate the impact of gamified recruitment on team effectiveness in the telecom sector of Pakistan. The sample of 120 respondents was designed to collect the data. This includes 30 respondents each from 4 telecom sector organizations of Pakistan. 110 responses returned complete feedback which gave the response rate of 91.66%. The results reveal that there is a positive impact of the gamified recruitment on team effectiveness at the telecom sector of Pakistan. As the model fitness is highly appreciated which is 0.850 at alpha is equals to 0.000 while beta is 92.3%. Similarly, the persuasive, economic, and informative value of gamified recruitment has been tested on virtual teams’ dimension of team effectiveness of the telecom sector of Pakistan. The model fitness was found 73% and the values found to be significant and influencing to accept the hypothesis. Moreover, similar results have also been identified after testing the persuasive, economic, and informative value of the gamified recruitment to the physical and project teams’ effectiveness at the telecom sector of Pakistan.